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Natus Vincere announces B1ad3 as esports director
Longtime professional CS:GO competitor and coach Andrey "B1ad3" Gorodenskiy, has been named as Natus Vincere's latest Esports Director.
According to a blog post on the Na'Vi website, B1ad3's main responsibility will revolve around "Forming a structure for the search and education of the reserve players in key disciplines," wrote Na'Vi CEO Yevhen Zolotarov.
B1ad3 careers spans Counter-Strike 1.6 and Global Offensive. He worked with various teams during his nearly 15-year history with the CS scene, including FlipSid3 Tactics where he experienced some of his biggest career highlights, taking first place at the DreamHack Open Leipzig 2017.
B1ad3 went on to coach FlipSid3 as well as Gambit Esports before moving on to Na'Vi.
Cloud9 part ways with KioShiMa
Fabien "kioShiMa" Fiey has parted ways with Cloud9's CS:GO roster, the organisation announced in a March 31 blog post.
KioShiMa joined Cloud9 in November of 2018 and helped the team register a third place finish at BLAST Pro Series: Lisbon 2018 and a second place finish at the ELEAGUE CS:GO Invitational 2019.
KioShiMa released his own statement saying "I really appreciate Cloud9 giving me the opportunity to play professional CSGO again. I'm looking forward to what's next for me in my career and I wish Cloud9 the best.”
cajunb to reportedly play with Cloud9 for BLAST Pro Series: Miami
According to a report from French website 1pv.fr. René "cajunb" Borg will join Cloud9's CS:GO roster for the upcoming BLAST Pro Series: Miami tournament.
If true, this news comes in the wake of Fabien "kioShiMa" Fiey leaving Cloud9, which was announced in a blog post on Sunday, March 31.
cajunb recently played for OpTic Gaming, leaving the team after his contract expired at the end of March. His last appearance with the Danish squad ended in a 5-8th place finish at the WESG World Finals.
Valve cagey about the future of Artifact
Valve recently announced that regular updates for its digital card-playing game Artifact have been put on hold in favour of the company "Focusing on addressing larger issues," with the game's design.
The news comes after the game has struggled to maintain relevancy and a player base just four months after launching.
It's lack of presence on mobile, a high barrier to entry and its release alongside Magic the Gathering: Arena are just a few of the proposed reasons why Artifact failed to establish itself long-term.
After peaking at 60,000 concurrent players on November 28, 2018, that number was cut in half the next day, and again the day after that. A cursory check of Twitch on April 1 2019 revealed Artifact being viewed by around 50 people.
Devin Jones is a content creator at theScore esports, you can follow him on Twitter.